﻿namespace ZyGame
{
    public sealed class ErrorInfo
    {
        public const string CONFIG_DATA_IS_NULL_OR_EMPTY = "the import config data is null or empty";
        public const string ELEMENT_GROUP_IS_NULL_OR_EMPTY = "Element Group Cannot be Null or Empty";
        public const string ELEMENT_GROUP_NOT_THE_SAME = "Element Group is not the same current group:{0} target group:{1}";
        public const string NOT_FIND_THE_ELEMENT_DATA = "Not find the element data";
        public const string LAYER_OUT_LIMIT_COUNT = "To reach the maximum number of floors";
        public const string NOT_FIND_TATH_LAYER = "Not find the layer name:{0}";
        public const string NOT_INITIALIZED_PAINT_DATA = "not initialized the paint data";
        public const string INITIALIZED_GRAFFITI_FAIL = "Initialized the graffiti fail:{0}";
        public const string NOT_INITIALIZED_AVATAR = "Please Initialized the avatar";
        public const string NOT_INITIALIZED_DRAWING = "Please Initialized the drawing";
        public const string NOT_FIND_THE_ELEMENT_POINT = "Not find the element point";
        public const string NOT_FIND_THE_ELEMENT_ASSET = "Not find the asset:{0}";
        public const string UPLOAD_AVATAR_ICON_FAIL = "upload avatar icon fail";
        public const string THE_ELEMENT_DATA_CAN_NOT_BE_NULL_OR_EMPTY = "can't be set the null or empty element data";
        public const string LOAD_FILE_FAIL = "load file fail:{0}";
        public const string IMPORT_AVATAR_CONFIG_FAIL = "import avatar config fail:{0}";
        public const string Please_set_the_model_first_before_setting_the_map = "Please set the model first before setting the map{0}";
    }
}